Explore Hypatia, the World's First Virtual Reality City

Thursday, 10 March 2016 - 1:59PM
Virtual Reality
Thursday, 10 March 2016 - 1:59PM
Explore Hypatia, the World's First Virtual Reality City
Arizona tech company Timefire recently announced an ongoing project called Hypatia, the first entirely virtual city that will have its own social community, history, and even culture. Here's the trailer for the intricate virtual environment "where fantasy merges with reality":



While there are many "second life"-type games, this project seems particularly ambitious. Named after the first known female philosopher, Hypatia is essentially the beginnings of OASIS from Ready Player One: a beautiful, utopian environment in which you can make your own art, read virtual books, possibly even go to school, and just generally live your entire life in a complex virtual world. 

Opening quote
Timefire has been busy for the past year building the first city to rise in Virtual Reality – we call it Hypatia. This new world will be collaborative, social, educational, and fun. Walk down our cobble stone streets and find a concert, stage play, shopping, or read a holographic book by the canal. From theaters and museums to exotic hidden surprises, Hypatia will alight your senses.
Closing quote

This has all sorts of creepy implications, but it has the potential to have altruistic value as well. Timefire states that they're counting on the players to build everything with social and intellectual value, which is interesting in itself. And while they admit that entry won't be "free or cheap," they view the cost as a contribution to a technology that could eventually provide full-on virtual university and other educational institutions.

Opening quote
"We are the spearhead of crowd-sourced teaching and learning," the company said in a statement (via Futurism). "We predict that the United States must focus its attention on raising the intelligence and cognitive abilities of roughly 30% of our working age population in the next 10-15 years in order to remain globally competitive. Our current education system may not be up to this herculean task.

We are the campus of the future where students will, in-effect, be attending prep-school for their university experience. In the space of Virtual Reality, humanity is going to build the cities and campuses of the future. Virtual Reality will be a place where culture, history, science, and community come alive."
Closing quote
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