Virtual Reality Allows You to Hunt Mutants Like Professor X At Comic Con

Tuesday, 22 July 2014 - 10:20AM
Virtual Reality
Science of Sci-Fi
Tuesday, 22 July 2014 - 10:20AM
Virtual Reality Allows You to Hunt Mutants Like Professor X At Comic Con

Attendees of San Diego Comic Con will have the opportunity to use Cerebro technology to detect and hunt mutants

 

Using the Oculus Rift virtual reality headset (and sitting in a replica of Professor X's wheelchair, for good measure), users will be able to simulate the Cerebro technology seen in the X-Men comics and films in order to track and hunt the shape shifter Mystique. The experience will be available on the show room floor, at Fox's booth. It is 360 degrees, lasts for 90 seconds, and is recorded in order to allow for the user to share it on social media. 

 

The virtual reality experience is part of an effort by Fox to promote the X-Men films. At Comic Con, they will sell a limited edition box-set of all the X-Men films on Blu-Ray. Oculus Rift virtual headsets have also been used to promote television shows; Fox used the technology to simulate the town portrayed in the fantasy show Sleepy Hollow and HBO used it to simulate the 700 ft icy wall in Game of Thrones

 

In the comics, Cerebro works by amplifying the brainwaves of the user. Since Professor X is already telepathic, it allows him to detect traces of humans worldwide and to distinguish between mutants and "normal" humans. At different points in the comics, it has detected either the power signatures that are emitted when mutants use their powers or the X gene in the mutants themselves.

 

Official photos of scenes from the virtual reality experience:

 

[Credit: Oculus Rift/Fox]

 

[Credit: Oculus Rift/Fox]

 

[Credit: Oculus Rift/Fox]

 

[Credit: Oculus Rift/Fox]

 

[Credit: Oculus Rift/Fox]

 

[Credit: Oculus Rift/Fox]

 

[Credit: Oculus Rift/Fox]

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