Alien: Isolation Featurette - Getting Back To Ridley Scott's Lo-Fi Sci-Fi Roots

Thursday, 17 April 2014 - 10:52AM
Alien
Thursday, 17 April 2014 - 10:52AM
Alien: Isolation Featurette - Getting Back To Ridley Scott's Lo-Fi Sci-Fi Roots

It promises to be most original video game the franchise has seen in years, but in many ways Alien: Isolation could be the most sympathetic entry into Ridley Scott's famous universe, ever. In this new featurette, the Sega and Activision team behind the property explain how they wanted to get back to the Lo-Fi Sci-Fi roots of Ridley Scott's original Alien movies.

 

Aesthetically, the alien movies were a representation of their time. While Scott's characters were working in a futuristic world, the tools with which they were working - spaceships excluded - were grounded in the 20th century. As Creative Lead, Al Hope points out, Scott's world wasn't one of fancy touchscreens and sleek handheld data readouts, instead it was one of large boxy CRT screens and basic green on black computer readouts. 

 

To recreate this same retro aesthetic, the team explain that they studied Ron Cobb's original concept art for Alien to get a better idea of the processes behind designing such a world. While we may have to wait until October 7th to thoroughly explore the fruits of their labours, this featurette along with the trailer footage suggests that the folks at Sega and Activision have done a bang up job.

Science Fiction
Sci-Fi Games
Alien